C99 Paste by dyh
Description: Opengl example (C)
Hide line numbers

Create new paste
Post a reply
View replies

Paste:
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
95  
96  
97  
98  
99  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
129  
130  
131  
132  
133  
134  
135  
136  
137  
138  
139  
140  
141  
142  
143  
144  
145  
146  
147  
148  
149  
150  
151  
152  
153  
154  
155  
156  
157  
158  
159  
160  
161  
162  
163  
164  
165  
166  
167  
168  
169  
170  
171  
172  
173  
174  
175  
176  
177  
178  
179  
180  
181  
182  
183  
184  
185  
186  
187  
188  
189  
190  
191  
192  
193  
194  
195  
196  
197  
198  
199  
200  
201  
202  
203  
204  
205  
206  
207  
208  
209  
210  
211  
212  
213  
214  
215  
216  
217  
218  
219  
220  
221  
222  
223  
224  
225  
226  
227  
228  
229  
230  
231  
232  
233  
234  
235  
236  
237  
238  
239  
240  
241  
242  
243  
244  
245  
246  
247  
248  
249  
250  
251  
252  
253  
254  
255  
256  
257  
258  
259  
260  
261  
262  
263  
264  
265  
266  
267  
268  
269  
270  
271  
272  
273  
274  
275  
276  
277  
278  
279  
280  
281  
282  
283  
284  
285  
286  
287  
288  
289  
290  
291  
292  
293  
294  
295  
296  
297  
298  
299  
300  
301  
302  
303  
304  
305  
306  
307  
308  
309  
310  
311  
312  
313  
314  
315  
316  
317  
318  
319  
320  
321  
322  
323  
324  
325  
326  
327  
328  
/* 
* Example of a Win32 OpenGL program.  
* The OpenGL code is the same as that used in  
* the X Window System sample 
*/ 
#include <tchar.h> 
#include <windows.h> 
#include <GL/gl.h> 
#include <GL/glu.h> 
//#include <GL/glaux.h> 

/* Windows globals, defines, and prototypes */ 
TCHAR szAppName[] = _T("Win OpenGL"); 
HWND  ghWnd; 
HDC   ghDC; 
HGLRC ghRC; 

#define WIDTH           300 
#define HEIGHT          200 

LONG WINAPI MainWndProc (HWND, UINT, WPARAM, LPARAM); 
BOOL bSetupPixelFormat(HDC); 

/* OpenGL globals, defines, and prototypes */ 
GLfloat latitude, longitude, latinc, longinc; 
GLdouble radius; 

#define GLOBE    1 
#define CYLINDER 2 
#define CONE     3 

GLvoid resize(GLsizei, GLsizei); 
GLvoid initializeGL(GLsizei, GLsizei); 
GLvoid drawScene(GLvoid); 
void polarView( GLdouble, GLdouble, GLdouble, GLdouble); 

int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
                    LPSTR lpCmdLine, int nCmdShow) 
{ 
    MSG        msg; 
    WNDCLASS   wndclass; 

    /* Register the frame class */ 
    wndclass.style         = 0; 
    wndclass.lpfnWndProc   = (WNDPROC)MainWndProc; 
    wndclass.cbClsExtra    = 0; 
    wndclass.cbWndExtra    = 0; 
    wndclass.hInstance     = hInstance; 
    wndclass.hIcon         = LoadIcon (hInstance, szAppName); 
    wndclass.hCursor       = LoadCursor (NULL,IDC_ARROW); 
    wndclass.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); 
    wndclass.lpszMenuName  = szAppName; 
    wndclass.lpszClassName = szAppName; 

    if (!RegisterClass (&wndclass) ) 
        return FALSE; 

    /* Create the frame */ 
    ghWnd = CreateWindow (szAppName, 
        _T("Generic OpenGL Sample"), 
        WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN, 
        CW_USEDEFAULT, 
        CW_USEDEFAULT, 
        WIDTH, 
        HEIGHT, 
        NULL, 
        NULL, 
        hInstance, 
        NULL); 

    /* make sure window was created */ 
    if (!ghWnd) 
        return FALSE; 

    /* show and update main window */ 
    ShowWindow (ghWnd, nCmdShow); 

    UpdateWindow (ghWnd); 

    /* animation loop */ 
    while (1) { 
        /* 
        *  Process all pending messages 
        */ 

        while (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) == TRUE) 
        { 
            if (GetMessage(&msg, NULL, 0, 0) ) 
            { 
                TranslateMessage(&msg); 
                DispatchMessage(&msg); 
            } else { 
                return TRUE; 
            } 
        } 
        drawScene(); 
    } 
} 

/* main window procedure */ 
LONG WINAPI MainWndProc ( 
                         HWND    hWnd, 
                         UINT    uMsg, 
                         WPARAM  wParam, 
                         LPARAM  lParam) 
{ 
    LONG    lRet = 1; 
    PAINTSTRUCT    ps; 
    RECT rect; 

    switch (uMsg) { 

    case WM_CREATE: 
        ghDC = GetDC(hWnd); 
        if (!bSetupPixelFormat(ghDC)) 
            PostQuitMessage (0); 

        ghRC = wglCreateContext(ghDC); 
        wglMakeCurrent(ghDC, ghRC); 
        GetClientRect(hWnd, &rect); 
        initializeGL(rect.right, rect.bottom); 
        break; 

    case WM_PAINT: 
        BeginPaint(hWnd, &ps); 
        EndPaint(hWnd, &ps); 
        break; 

    case WM_SIZE: 
        GetClientRect(hWnd, &rect); 
        resize(rect.right, rect.bottom); 
        break; 

    case WM_CLOSE: 
        if (ghRC) 
            wglDeleteContext(ghRC); 
        if (ghDC) 
            ReleaseDC(hWnd, ghDC); 
        ghRC = 0; 
        ghDC = 0; 

        DestroyWindow (hWnd); 
        break; 

    case WM_DESTROY: 
        if (ghRC) 
            wglDeleteContext(ghRC); 
        if (ghDC) 
            ReleaseDC(hWnd, ghDC); 

        PostQuitMessage (0); 
        break; 

    case WM_KEYDOWN: 
        switch (wParam) { 
    case VK_LEFT: 
        longinc += 0.5F; 
        break; 
    case VK_RIGHT: 
        longinc -= 0.5F; 
        break; 
    case VK_UP: 
        latinc += 0.5F; 
        break; 
    case VK_DOWN: 
        latinc -= 0.5F; 
        break; 
        } 

    default: 
        lRet = DefWindowProc (hWnd, uMsg, wParam, lParam); 
        break; 
    } 

    return lRet; 
} 

BOOL bSetupPixelFormat(HDC hdc) 
{ 
    PIXELFORMATDESCRIPTOR pfd, *ppfd; 
    int pixelformat; 

    ppfd = &pfd; 

    ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR); 
    ppfd->nVersion = 1; 
    ppfd->dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL |  
        PFD_DOUBLEBUFFER; 
    ppfd->dwLayerMask = PFD_MAIN_PLANE; 
    ppfd->iPixelType = PFD_TYPE_COLORINDEX; 
    ppfd->cColorBits = 8; 
    ppfd->cDepthBits = 16; 
    ppfd->cAccumBits = 0; 
    ppfd->cStencilBits = 0; 

    pixelformat = ChoosePixelFormat(hdc, ppfd); 

    if ( (pixelformat = ChoosePixelFormat(hdc, ppfd)) == 0 ) 
    { 
        MessageBox(NULL, _T("ChoosePixelFormat failed"), _T("Error"), MB_OK); 
        return FALSE; 
    } 

    if (SetPixelFormat(hdc, pixelformat, ppfd) == FALSE) 
    { 
        MessageBox(NULL, _T("SetPixelFormat failed"), _T("Error"), MB_OK); 
        return FALSE; 
    } 

    return TRUE; 
} 

/* OpenGL code */ 

GLvoid resize( GLsizei width, GLsizei height ) 
{ 
    GLfloat aspect; 

    glViewport( 0, 0, width, height ); 

    aspect = (GLfloat) width / height; 

    glMatrixMode( GL_PROJECTION ); 
    glLoadIdentity(); 
    gluPerspective( 45.0, aspect, 3.0, 7.0 ); 
    glMatrixMode( GL_MODELVIEW ); 
}     

GLvoid createObjects() 
{ 
    GLUquadricObj *quadObj; 

    glNewList(GLOBE, GL_COMPILE); 
    quadObj = gluNewQuadric (); 
    gluQuadricDrawStyle (quadObj, GLU_LINE); 
    gluSphere (quadObj, 1.5, 16, 16); 
    glEndList(); 

    glNewList(CONE, GL_COMPILE); 
    quadObj = gluNewQuadric (); 
    gluQuadricDrawStyle (quadObj, GLU_FILL); 
    gluQuadricNormals (quadObj, GLU_SMOOTH); 
    gluCylinder(quadObj, 0.3, 0.0, 0.6, 15, 10); 
    glEndList(); 

    glNewList(CYLINDER, GL_COMPILE); 
    glPushMatrix (); 
    glRotatef ((GLfloat)90.0, (GLfloat)1.0, (GLfloat)0.0, (GLfloat)0.0); 
    glTranslatef ((GLfloat)0.0, (GLfloat)0.0, (GLfloat)-1.0); 
    quadObj = gluNewQuadric (); 
    gluQuadricDrawStyle (quadObj, GLU_FILL); 
    gluQuadricNormals (quadObj, GLU_SMOOTH); 
    gluCylinder (quadObj, 0.3, 0.3, 0.6, 12, 2); 
    glPopMatrix (); 
    glEndList(); 
} 

GLvoid initializeGL(GLsizei width, GLsizei height) 
{ 
    GLfloat     maxObjectSize, aspect; 
    GLdouble    near_plane, far_plane; 

    //glClearColor((GLfloat)AUX_BLACK);
    glClearColor(0.0, 0.0, 0.0, 0.0);
    glClearDepth(1.0);

    glEnable(GL_DEPTH_TEST); 

    glMatrixMode(GL_PROJECTION);
    aspect = (GLfloat)width / height;
    gluPerspective(45.0, aspect, 3.0, 7.0);
    glMatrixMode( GL_MODELVIEW ); 

    near_plane = 3.0; 
    far_plane = 7.0; 
    maxObjectSize = 3.0F; 
    radius = near_plane + maxObjectSize/2.0; 

    latitude = 0.0F; 
    longitude = 0.0F; 
    latinc = 6.0F; 
    longinc = 2.5F; 

    createObjects(); 
} 

void polarView(GLdouble radius, GLdouble twist, GLdouble latitude, 
               GLdouble longitude) 
{ 
    glTranslated(0.0, 0.0, -radius); 
    glRotated(-twist, 0.0, 0.0, 1.0); 
    glRotated(-latitude, 1.0, 0.0, 0.0); 
    glRotated(longitude, 0.0, 0.0, 1.0);      

} 

GLvoid drawScene(GLvoid) 
{ 
    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); 

    glPushMatrix(); 

    latitude += latinc; 
    longitude += longinc; 

    polarView( radius, 0, latitude, longitude ); 

    //glIndexi(AUX_RED);
    glColor3f(1.0, 0.0, 0.0);
    glCallList(CONE); 

    //glIndexi(AUX_BLUE); 
    glColor3f(0.0, 0.0, 1.0);
    glCallList(GLOBE); 

    //glIndexi(AUX_GREEN);
    glColor3f(0.0, 1.0, 0.0);
    glPushMatrix(); 
    glTranslatef(0.8F, -0.65F, 0.0F); 
    glRotatef(30.0F, 1.0F, 0.5F, 1.0F); 
    glCallList(CYLINDER); 
    glPopMatrix(); 

    glPopMatrix(); 

    SwapBuffers(ghDC); 
}

Replies:
No replies posted yet