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Description: test21.sc
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camera(
  // <1, 2, 0.3>, <0, 1, 0>, y, fov(45), iters(2), depth(8), size(512 x 512)//, size(2400 x 1800)
  // <3, 1.5, 1>, <0, 1, 0>, y, fov(38), iters(256), depth(8), size(800 x 600)//, size(2400 x 1800)
  // <3, 1.5, 1>, <0, 1, 0>, y, fov(38), iters(16 cont), depth(8), size(320 x 320)//, size(2400 x 1800)
  // <3, 1.5, 1>, <0, 1, 0>, y, fov(38), iters(32 cont), depth(12), size(640 x 480)
  <3, 1.5, 1>, <0, 1, 0>, y, fov(38), iters(8192), depth(12), size(2400 x 1800)
  // mat(ambient(#aac*1.5), final)
  mat(ambient(mkvec(pow(24)(ident_float)*12)+#8aa8d1), final)
    plane(<-0.2, -1, -0.9>, -100)
  mat(ambient(#8aa8d1), final)
    plane(<0, -1, 0>, -1000)
  // mat(diffuse(#aba), ambient(blend(#000, #f77*1.4)(min(0.99)(1.0 / toSpherical.x))))
  // mat(ambient(1), final) plane(-z, -10)
  // mat(diffuse(checker(#c55*2, #55c*2)))
  mat(
    diffuse(ifgz(#a44, #22228a)(int(ident_vec.length * 4 + gensimplex(0)*2.5) % 2 - 1))
    // ambient(blend(<0>, <1>)((ident_vec.length * 4 + gensimplex(0)*2.75) % 2))
  )
    plane(y, 0)
  mat(ambient(-0.06))
  translate(<0, 1, 0>) rotate(x, 90)
    // fractal(auto 0.1, 20)
    fractal(0.0001, 32)
)

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